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[5.4 PTR] Division by zero

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What steps will reproduce the problem?
1. Make an aura display with Unit = Group
2. logout
3. login

What is the expected output? What do you see instead?

What version of the product are you using?
1.4.7.10

Do you have an error log of what happened?
284x <string>:"return function(count, max)...":2: Division by zero
[string "return function(count, max)WeakAuras.lua:2431 in function "ScanAuras"
WeakAuras\WeakAuras-1.4.7.10.lua:2237 in function "ScanAuras"
WeakAuras\WeakAuras-1.4.7.10.lua:2095 in function "ScanForLoads"
WeakAuras\WeakAuras-1.4.7.10.lua:2121 in function "ReloadAll"
WeakAuras\WeakAuras-1.4.7.10.lua:1673 in function "ScanAll"
WeakAuras\WeakAuras-1.4.7.10.lua:1631 in function "Resume"
WeakAuras\WeakAuras-1.4.7.10.lua:1592 in function <WeakAuras\WeakAuras.lua:1547

Locals:
unit = "player"
time = 514792.055
old_unit = "player"
fixedUnit = "player"
uGUID = "0x01000000001BF36C"
aura_object = <table> {
 watched = <table> {}
 Reloading = <func> @..\WeakAuras.lua:332
 GetDynamicInfo = <func> @..\WeakAuras.lua:381
 GetNumber = <func> @..\WeakAuras.lua:361
 Watch = <func> @..\WeakAuras.lua:346
 players = <table> {}
 AssertAura = <func> @..\WeakAuras.lua:452
 AssertMemberList = <func> @..\WeakAuras.lua:523
 AssertMember = <func> @..\WeakAuras.lua:502
 max = 0
 Unwatch = <func> @..\WeakAuras.lua:353
 reloading = true
 DeassertMember = <func> @..\WeakAuras.lua:513
 ClearRecentChanges = <func> @..\WeakAuras.lua:496
 DoneReloading = <func> @..\WeakAuras.lua:336
 GetPlayerDynamicInfo = <func> @..\WeakAuras.lua:402
 DeassertAura = <func> @..\WeakAuras.lua:486
 GetAffected = <func> @..\WeakAuras.lua:424
 GetUnaffected = <func> @..\WeakAuras.lua:440
 ForceUpdate = <func> @..\WeakAuras.lua:340
 GetMaxNumber = <func> @..\WeakAuras.lua:357
}
cloneIdList = nil
groupcloneToUpdate = nil
(for generator) = <func> =[C]:-1
(for state) = <table> {
 1 = <table> {}
}
(for control) = 1
_ = 1
aura_list = <table> {
 Stats Buff = <table> {}
}
name = nil
rank = nil
icon = nil
count = nil
debuffType = nil
duration = nil
expirationTime = nil
unitCaster = nil
isStealable = nil
shouldConsolidate = nil
spellId = nil
tooltip = nil
debuffClass = nil
tooltipSize = nil
remaining = nil
checkPassed = false
(for generator) = <func> =[C]:-1
(for state) = <table> {
 Stats Buff = <table> {}
}
(for control) = "Stats Buff"
id = "Stats Buff"
triggers = <table> {
 0 = <table> {}
}
(for generator) = <func> =[C]:-1
(for state) = <table> {
 0 = <table> {}
}
(for control) = 0
triggernum = 0
data = <table> {
 stack_info = "count"
 rem = 0
 name_info = "aura"
 names = <table> {}
 specificUnit = false
 group_count = <func> return function(count, max)
  local fraction = count/max
  if(fraction ~= 1) then
    return true
  else
    return false
  end
end
:1
 debuffType = "HELPFUL"
 region = <unnamed> {}
 numAdditionalTriggers = 1
 hideAlone = true
 inverse = false
 unit = "group"
 load = <func> return function(event, combat, name, class, spec, level, zone, size, difficulty, role)
local never = false
if((class=="MONK") and (level>=22)) then
return true else return false end end:1
}
filter = "HELPFUL"
active = false
aura_count = 0
max = 0
aura_scan_cache = <table> {
 party0 = <table> {}
 player = <table> {}
}
pairs = <func> =[C]:-1
WeakAuras = <table> {
 SetAuraVisibility = <func> @..\WeakAuras.lua:2525
 CurrentUnit = "party0"
 RegisterItemCountWatch = <func> @..\WeakAuras.lua:5021
 GetRuneCooldown = <func> @..\WeakAuras.lua:737
 frame_strata_types = <table> {}
 ScheduleCooldownScan = <func> @..\WeakAuras.lua:4724
 operator_types = <table> {}
 regions = <table> {}
 animRotate = <func> @..\RegionTypes\aurabar.lua:335
 subevent_actual_prefix_types = <table> {}
 eventend_types = <table> {}
 UnregisterComm = <func> @Masque\Libs\..\CallbackHandler-1.0.lua:181
 TransmitDisplay = <func> @..\Transmission.lua:825
 swing_types = <table> {}
 AddFromAddon = <func> @WeakAuras

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