What steps will reproduce the problem?
1. Make an aura display with Unit = Group
2. logout
3. login
What is the expected output? What do you see instead?
What version of the product are you using?
1.4.7.10
Do you have an error log of what happened?
284x <string>:"return function(count, max)...":2: Division by zero
[string "return function(count, max)WeakAuras.lua:2431 in function "ScanAuras"
WeakAuras\WeakAuras-1.4.7.10.lua:2237 in function "ScanAuras"
WeakAuras\WeakAuras-1.4.7.10.lua:2095 in function "ScanForLoads"
WeakAuras\WeakAuras-1.4.7.10.lua:2121 in function "ReloadAll"
WeakAuras\WeakAuras-1.4.7.10.lua:1673 in function "ScanAll"
WeakAuras\WeakAuras-1.4.7.10.lua:1631 in function "Resume"
WeakAuras\WeakAuras-1.4.7.10.lua:1592 in function <WeakAuras\WeakAuras.lua:1547
Locals:
unit = "player"
time = 514792.055
old_unit = "player"
fixedUnit = "player"
uGUID = "0x01000000001BF36C"
aura_object = <table> {
watched = <table> {}
Reloading = <func> @..\WeakAuras.lua:332
GetDynamicInfo = <func> @..\WeakAuras.lua:381
GetNumber = <func> @..\WeakAuras.lua:361
Watch = <func> @..\WeakAuras.lua:346
players = <table> {}
AssertAura = <func> @..\WeakAuras.lua:452
AssertMemberList = <func> @..\WeakAuras.lua:523
AssertMember = <func> @..\WeakAuras.lua:502
max = 0
Unwatch = <func> @..\WeakAuras.lua:353
reloading = true
DeassertMember = <func> @..\WeakAuras.lua:513
ClearRecentChanges = <func> @..\WeakAuras.lua:496
DoneReloading = <func> @..\WeakAuras.lua:336
GetPlayerDynamicInfo = <func> @..\WeakAuras.lua:402
DeassertAura = <func> @..\WeakAuras.lua:486
GetAffected = <func> @..\WeakAuras.lua:424
GetUnaffected = <func> @..\WeakAuras.lua:440
ForceUpdate = <func> @..\WeakAuras.lua:340
GetMaxNumber = <func> @..\WeakAuras.lua:357
}
cloneIdList = nil
groupcloneToUpdate = nil
(for generator) = <func> =[C]:-1
(for state) = <table> {
1 = <table> {}
}
(for control) = 1
_ = 1
aura_list = <table> {
Stats Buff = <table> {}
}
name = nil
rank = nil
icon = nil
count = nil
debuffType = nil
duration = nil
expirationTime = nil
unitCaster = nil
isStealable = nil
shouldConsolidate = nil
spellId = nil
tooltip = nil
debuffClass = nil
tooltipSize = nil
remaining = nil
checkPassed = false
(for generator) = <func> =[C]:-1
(for state) = <table> {
Stats Buff = <table> {}
}
(for control) = "Stats Buff"
id = "Stats Buff"
triggers = <table> {
0 = <table> {}
}
(for generator) = <func> =[C]:-1
(for state) = <table> {
0 = <table> {}
}
(for control) = 0
triggernum = 0
data = <table> {
stack_info = "count"
rem = 0
name_info = "aura"
names = <table> {}
specificUnit = false
group_count = <func> return function(count, max)
local fraction = count/max
if(fraction ~= 1) then
return true
else
return false
end
end
:1
debuffType = "HELPFUL"
region = <unnamed> {}
numAdditionalTriggers = 1
hideAlone = true
inverse = false
unit = "group"
load = <func> return function(event, combat, name, class, spec, level, zone, size, difficulty, role)
local never = false
if((class=="MONK") and (level>=22)) then
return true else return false end end:1
}
filter = "HELPFUL"
active = false
aura_count = 0
max = 0
aura_scan_cache = <table> {
party0 = <table> {}
player = <table> {}
}
pairs = <func> =[C]:-1
WeakAuras = <table> {
SetAuraVisibility = <func> @..\WeakAuras.lua:2525
CurrentUnit = "party0"
RegisterItemCountWatch = <func> @..\WeakAuras.lua:5021
GetRuneCooldown = <func> @..\WeakAuras.lua:737
frame_strata_types = <table> {}
ScheduleCooldownScan = <func> @..\WeakAuras.lua:4724
operator_types = <table> {}
regions = <table> {}
animRotate = <func> @..\RegionTypes\aurabar.lua:335
subevent_actual_prefix_types = <table> {}
eventend_types = <table> {}
UnregisterComm = <func> @Masque\Libs\..\CallbackHandler-1.0.lua:181
TransmitDisplay = <func> @..\Transmission.lua:825
swing_types = <table> {}
AddFromAddon = <func> @WeakAuras
Please provide any additional information below.